Microsoft: Bringing A Digital Generation of Teachers to the Classroom
By Melissa Jun Rowley | November 23, 2011 at 8:34 am

18 projects, and the teachers behind them, were awarded special recognition at the Partners in Learning Global Forum on November 10, 2011 in Washington, D.C. This year’s winners were selected from more than 115 projects, narrowed from more than 200,000 applicants, who competed at national and regional events over the course of the year.
In a global crusade to inspire young people to become teachers, Microsoft is driving the Department of Education’s TEACH campaign, as part of the
Microsoft Partners in Global Learning Forum 2011, a series of national and regional events focused on improving teaching and learning through technology. From Nov. 7-11, more than 700 educators from 75 different countries came together to have a grand meeting of the minds in Washington D.C. To celebrate the most creative and groundbreaking projects among the esteemed group, the community awarded 18 innovators with awards in six categories. These include extending learning beyond the classroom, collaboration, knowledge building and critical thinking, innovation in challenging contexts, cutting edge use of Microsoft technology for learning and educators’ choice.
Check out some of the exciting projects that educators are planning to bring back to theirs classrooms.
“Education is critical to the social and economic development of every nation and to the ability of individuals everywhere to reach their full potential,” said Anthony Salcito, vice president of Worldwide Education for Microsoft. “We are honored to recognize these amazing professionals for the work they do every day to enrich the educational experiences of children around the world.”
The top three finalists in each category were recognized and received an Intel-powered classmate PC for their classroom. Three teachers from the U.S. were selected. They are:
- “When Fish Fly”: Integrating computer science, fine arts, business and economics, student design teams developed a dynamic motion-based game simulation for Xbox Kinect that replicates the sights, sounds, history and “sense of place” of Pike Place Fish Co. in Seattle.
- “Illuminated Mathematics”: Using technology and creativity, students researched math theories and then produced self-selected digital art projects, which examined mathematics through the lenses of art, history and science. This inspired students to dig deeper, find real-world applications and develop their own perspective and understanding of how mathematics impacts their world.
- “Center for Advanced Technologies News and Information Portal (CATNIP)”: Using a wide variety of technology programs, students collaboratively developed and manage their school’s intranet, which integrates campus communication, curriculum planning and facilities management into one site.
Like what you see and interested in being involved with Microsoft’s TEACH campaign? Go here.




